So who deals first in mahjong? In American mahjong the dealer is called East, and the player who rolls the highest total on the dice usually takes that seat. Once the four walls are built, East rolls again to choose the spot where the wall is opened, and that is where the deal begins. This guide explains both rolls, the most common way to count the break, and how to keep a friendly table from arguing over the small print.
Key takeaways
- East is the dealer. The usual way to find East is for each player to roll the dice, with the highest total winning.
- Other methods are fine if every player agrees to them before anyone rolls.
- East then rolls two dice and, in one common method, counts that many stacks in from the right end of East's own wall to find the break.
- Counting methods differ between groups, so settle yours once and use it every time.
- East starts with 14 tiles and discards first; the other three players start with 13.
Finding East: the first roll
East is the dealer, and the seat matters for exactly one reason in this guide: East begins the deal and makes the first discard. The most familiar way to decide who it is stays simple. Each player takes a turn rolling the dice, and the highest total becomes East.
Do you have to use dice?
No. Dice are the common method, but any fair method works as long as every player accepts it before the first roll. Some groups draw tiles or use another method they set up in advance. What matters is that nobody feels the choice was rigged.
What about ties?
If two players tie for the highest total, the usual fix is for those two to roll again. It is a good idea to mention this at the start, so a tie does not turn into a debate.
Any ordinary pair of six-sided dice will do. They are not part of the 152 tiles, and SOLMAY sets do not include them, so keep a pair in your mahjong bag or box.
Where everyone sits and which way play goes
American mahjong is played by four people, and the turns move counterclockwise: after you play, the player on your right goes next. Starting with East, the seats are usually named in that same order. South is to East's right, West sits across the table, and North is to East's left.
Direction matters because everything else runs the same way. The deal goes counterclockwise, the turns go counterclockwise, and the player to your right is the one who goes after you. If you remember one rule, remember that direction.
Your group will also settle how the dealer role carries over into later hands. This guide covers only the first deal, because house habits differ.
Breaking the wall: the second roll
With the walls built into a square (our guide to building the four walls shows how), East rolls two dice once more. This roll chooses where the wall is opened. One common way to use the total works like this:
- Look at East's own wall, the one in front of the East seat.
- Start at the right-hand end of that wall.
- Count in that many stacks, one stack per point on the total.
- Open the wall at that spot. Which side of the break the deal starts from varies by group, so agree on it.
- The deal begins from the gap.
Why use dice for this at all? Letting chance choose the opening point keeps the break from being a matter of convenience or preference, and it gives each hand a fresh starting place.
Why any total works
Two dice produce totals from 2 to 12. Because every wall is 19 stacks long, even the highest possible roll lands inside East's own wall with plenty of room to spare.
Worked example: counting a roll of seven
Imagine a made-up table where the four players have built their walls. The first roll gave Maya a total of 9, Jon 6, Priya 11 and Tom 4, so Priya is East. Everyone else's seat follows counterclockwise from hers.
Now Priya rolls the dice for the break and gets a 3 and a 4. The total is seven. Standing at the right-hand end of her own wall, she counts seven stacks toward the left, setting the seventh stack as the end of the counted section. The wall is opened there and the deal begins from the gap. That is the entire procedure, and it takes about ten seconds.
When the break is made, the deal runs counterclockwise, with tiles taken four at a time. The next article in the series, 13 and 14: how many tiles everyone starts with, follows it through to the end and explains why East holds one extra tile.
Settling the small print
Players really do disagree about the details, and none of the versions is the only correct one. Typical points of friction include:
- Whose wall to count: East's own wall is the usual choice, but check.
- Which end to start from: right or left.
- Whether the first stack is number one or whether you start counting after it.
- Whether the dice are counted as one total or one die at a time.
The cure is boring and effective: pick one method before the first roll, say it aloud, and keep using it for the whole session. If you play with several groups, write your table's method on a small card or in your group chat, so a new player does not need to guess.
For the full game, the National Mah Jongg League is the organization that publishes the yearly card. Table procedures like the break are typically learned from the people you play with, which is why agreeing on them matters.
Common mistakes and a quick reference
- Rolling for the break before the walls are finished. Wait until all four walls are built and squared up.
- Letting someone other than East roll for the break. In the common method East rolls.
- Counting from different ends. Two people counting from opposite ends will find two different gaps.
- Changing the method mid-session. Pick one way and stay with it.
- Skipping the agreement. A one-line chat before the first hand saves a lot of back and forth.
| Step | Who | What happens |
|---|---|---|
| 1 | All players | Roll the dice (or use another agreed method); highest total is East |
| 2 | All players | Build four walls of 19 stacks, two high |
| 3 | East | Rolls two dice to choose the break |
| 4 | East | Counts that many stacks from the right end of East's wall (one common way) |
| 5 | All players | The deal starts at the gap and runs counterclockwise |
Try it at your next game
Before anyone rolls, ask the table: "Whose wall, which end, and do we count the first stack?" Write down the answer in two lines. You will thank yourself the next time a new player joins.
Frequently asked questions
Who is East in American mahjong?
East is the dealer. The usual method is for every player to roll the dice, and the highest total becomes East. East starts with 14 tiles, makes the first discard after the Charleston, and rolls the dice again to choose where the wall is opened.
What happens if two players tie on the first roll?
The common fix is for the tied players to roll again until one total is higher. If your group prefers a different tiebreaker, that is fine, as long as everybody agrees before anyone rolls.
Can you decide who deals without dice?
Yes. Dice are the most common choice, but other agreed methods are acceptable, such as drawing tiles. The important part is that the whole table has agreed to the method before it is used.
How do you count where to break the wall?
One common method has East roll two dice and count that many stacks in from the right end of East's own wall. The deal starts at that gap. Groups vary on small details, so agree on one counting method together.
Which direction does play go in mahjong?
Play goes counterclockwise, so after your turn the player on your right is next. The deal follows the same direction, which means the tiles are dealt around the table starting with East.
Why does East start with 14 tiles?
East has to make the first discard after the Charleston, so East begins with the extra tile. Everyone else starts with 13. After East's first discard, every player holds 13 tiles until their next draw.
Keep reading
- Setting up the table: building your four walls
- 13 and 14: how many tiles everyone starts with
- The first Charleston, step by step
- Your turn: draw one, discard one
- What you need to play American mahjong
These guides follow the way American mahjong is commonly played with the National Mah Jongg League card. Groups sometimes add house rules, so agree on yours before the first hand, and always use the current year's official card. SOLMAY is not affiliated with the NMJL.